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Documents authored by Monmege, Benjamin


Document
Decidability of One-Clock Weighted Timed Games with Arbitrary Weights

Authors: Benjamin Monmege, Julie Parreaux, and Pierre-Alain Reynier

Published in: LIPIcs, Volume 243, 33rd International Conference on Concurrency Theory (CONCUR 2022)


Abstract
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTG has attracted a lot of attention, especially because they are known to be decidable when only non-negative weights are allowed. However, when arbitrary weights are considered, despite several recent works, their decidability status was still unknown. In this paper, we solve this problem positively and show that the value function can be computed in exponential time (if weights are encoded in unary).

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Benjamin Monmege, Julie Parreaux, and Pierre-Alain Reynier. Decidability of One-Clock Weighted Timed Games with Arbitrary Weights. In 33rd International Conference on Concurrency Theory (CONCUR 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 243, pp. 15:1-15:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{monmege_et_al:LIPIcs.CONCUR.2022.15,
  author =	{Monmege, Benjamin and Parreaux, Julie and Reynier, Pierre-Alain},
  title =	{{Decidability of One-Clock Weighted Timed Games with Arbitrary Weights}},
  booktitle =	{33rd International Conference on Concurrency Theory (CONCUR 2022)},
  pages =	{15:1--15:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-246-4},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{243},
  editor =	{Klin, Bartek and Lasota, S{\l}awomir and Muscholl, Anca},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2022.15},
  URN =		{urn:nbn:de:0030-drops-170786},
  doi =		{10.4230/LIPIcs.CONCUR.2022.15},
  annote =	{Keywords: Weighted timed games, Algorithmic game theory, Timed automata}
}
Document
Complete Volume
LIPIcs, Volume 219, STACS 2022, Complete Volume

Authors: Petra Berenbrink and Benjamin Monmege

Published in: LIPIcs, Volume 219, 39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022)


Abstract
LIPIcs, Volume 219, STACS 2022, Complete Volume

Cite as

39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 219, pp. 1-1044, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@Proceedings{berenbrink_et_al:LIPIcs.STACS.2022,
  title =	{{LIPIcs, Volume 219, STACS 2022, Complete Volume}},
  booktitle =	{39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022)},
  pages =	{1--1044},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-222-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{219},
  editor =	{Berenbrink, Petra and Monmege, Benjamin},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2022},
  URN =		{urn:nbn:de:0030-drops-158098},
  doi =		{10.4230/LIPIcs.STACS.2022},
  annote =	{Keywords: LIPIcs, Volume 219, STACS 2022, Complete Volume}
}
Document
Front Matter
Front Matter, Table of Contents, Preface, Conference Organization

Authors: Petra Berenbrink and Benjamin Monmege

Published in: LIPIcs, Volume 219, 39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022)


Abstract
Front Matter, Table of Contents, Preface, Conference Organization

Cite as

39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 219, pp. 0:i-0:xvi, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{berenbrink_et_al:LIPIcs.STACS.2022.0,
  author =	{Berenbrink, Petra and Monmege, Benjamin},
  title =	{{Front Matter, Table of Contents, Preface, Conference Organization}},
  booktitle =	{39th International Symposium on Theoretical Aspects of Computer Science (STACS 2022)},
  pages =	{0:i--0:xvi},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-222-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{219},
  editor =	{Berenbrink, Petra and Monmege, Benjamin},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2022.0},
  URN =		{urn:nbn:de:0030-drops-158101},
  doi =		{10.4230/LIPIcs.STACS.2022.0},
  annote =	{Keywords: Front Matter, Table of Contents, Preface, Conference Organization}
}
Document
Weighted Automata and Expressions over Pre-Rational Monoids

Authors: Nicolas Baudru, Louis-Marie Dando, Nathan Lhote, Benjamin Monmege, Pierre-Alain Reynier, and Jean-Marc Talbot

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
The Kleene theorem establishes a fundamental link between automata and expressions over the free monoid. Numerous generalisations of this result exist in the literature; on one hand, lifting this result to a weighted setting has been widely studied. On the other hand, beyond the free monoid, different monoids can be considered: for instance, two-way automata, and even tree-walking automata, can be described by expressions using the free inverse monoid. In the present work, we aim at combining both research directions and consider weighted extensions of automata and expressions over a class of monoids that we call pre-rational, generalising both the free inverse monoid and graded monoids. The presence of idempotent elements in these pre-rational monoids leads in the weighted setting to consider infinite sums. To handle such sums, we will have to restrict ourselves to rationally additive semirings. Our main result is thus a generalisation of the Kleene theorem for pre-rational monoids and rationally additive semirings. As a corollary, we obtain a class of expressions equivalent to weighted two-way automata, as well as one for tree-walking automata.

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Nicolas Baudru, Louis-Marie Dando, Nathan Lhote, Benjamin Monmege, Pierre-Alain Reynier, and Jean-Marc Talbot. Weighted Automata and Expressions over Pre-Rational Monoids. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 6:1-6:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{baudru_et_al:LIPIcs.CSL.2022.6,
  author =	{Baudru, Nicolas and Dando, Louis-Marie and Lhote, Nathan and Monmege, Benjamin and Reynier, Pierre-Alain and Talbot, Jean-Marc},
  title =	{{Weighted Automata and Expressions over Pre-Rational Monoids}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{6:1--6:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.6},
  URN =		{urn:nbn:de:0030-drops-157266},
  doi =		{10.4230/LIPIcs.CSL.2022.6},
  annote =	{Keywords: Weighted Automata and Expressions, Inverse Monoids, Two-Way Automata}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Playing Stochastically in Weighted Timed Games to Emulate Memory

Authors: Benjamin Monmege, Julie Parreaux, and Pierre-Alain Reynier

Published in: LIPIcs, Volume 198, 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)


Abstract
Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while minimising the cumulated weight. While knowing if Min has a strategy to guarantee a value lower than a given threshold is known to be undecidable (with two or more clocks), several conditions, one of them being the divergence, have been given to recover decidability. In such weighted timed games (like in untimed weighted games in the presence of negative weights), Min may need finite memory to play (close to) optimally. This is thus tempting to try to emulate this finite memory with other strategic capabilities. In this work, we allow the players to use stochastic decisions, both in the choice of transitions and of timing delays. We give for the first time a definition of the expected value in weighted timed games, overcoming several theoretical challenges. We then show that, in divergent weighted timed games, the stochastic value is indeed equal to the classical (deterministic) value, thus proving that Min can guarantee the same value while only using stochastic choices, and no memory.

Cite as

Benjamin Monmege, Julie Parreaux, and Pierre-Alain Reynier. Playing Stochastically in Weighted Timed Games to Emulate Memory. In 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 198, pp. 137:1-137:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{monmege_et_al:LIPIcs.ICALP.2021.137,
  author =	{Monmege, Benjamin and Parreaux, Julie and Reynier, Pierre-Alain},
  title =	{{Playing Stochastically in Weighted Timed Games to Emulate Memory}},
  booktitle =	{48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)},
  pages =	{137:1--137:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-195-5},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{198},
  editor =	{Bansal, Nikhil and Merelli, Emanuela and Worrell, James},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2021.137},
  URN =		{urn:nbn:de:0030-drops-142066},
  doi =		{10.4230/LIPIcs.ICALP.2021.137},
  annote =	{Keywords: Weighted timed games, Algorithmic game theory, Randomisation}
}
Document
Complete Volume
LIPIcs, Volume 187, STACS 2021, Complete Volume

Authors: Markus Bläser and Benjamin Monmege

Published in: LIPIcs, Volume 187, 38th International Symposium on Theoretical Aspects of Computer Science (STACS 2021)


Abstract
LIPIcs, Volume 187, STACS 2021, Complete Volume

Cite as

38th International Symposium on Theoretical Aspects of Computer Science (STACS 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 187, pp. 1-988, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@Proceedings{blaser_et_al:LIPIcs.STACS.2021,
  title =	{{LIPIcs, Volume 187, STACS 2021, Complete Volume}},
  booktitle =	{38th International Symposium on Theoretical Aspects of Computer Science (STACS 2021)},
  pages =	{1--988},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-180-1},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{187},
  editor =	{Bl\"{a}ser, Markus and Monmege, Benjamin},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2021},
  URN =		{urn:nbn:de:0030-drops-136444},
  doi =		{10.4230/LIPIcs.STACS.2021},
  annote =	{Keywords: LIPIcs, Volume 187, STACS 2021, Complete Volume}
}
Document
Front Matter
Front Matter, Table of Contents, Preface, Conference Organization

Authors: Markus Bläser and Benjamin Monmege

Published in: LIPIcs, Volume 187, 38th International Symposium on Theoretical Aspects of Computer Science (STACS 2021)


Abstract
Front Matter, Table of Contents, Preface, Conference Organization

Cite as

38th International Symposium on Theoretical Aspects of Computer Science (STACS 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 187, pp. 0:i-0:xvi, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{blaser_et_al:LIPIcs.STACS.2021.0,
  author =	{Bl\"{a}ser, Markus and Monmege, Benjamin},
  title =	{{Front Matter, Table of Contents, Preface, Conference Organization}},
  booktitle =	{38th International Symposium on Theoretical Aspects of Computer Science (STACS 2021)},
  pages =	{0:i--0:xvi},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-180-1},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{187},
  editor =	{Bl\"{a}ser, Markus and Monmege, Benjamin},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2021.0},
  URN =		{urn:nbn:de:0030-drops-136459},
  doi =		{10.4230/LIPIcs.STACS.2021.0},
  annote =	{Keywords: Front Matter, Table of Contents, Preface, Conference Organization}
}
Document
Reaching Your Goal Optimally by Playing at Random with No Memory

Authors: Benjamin Monmege, Julie Parreaux, and Pierre-Alain Reynier

Published in: LIPIcs, Volume 171, 31st International Conference on Concurrency Theory (CONCUR 2020)


Abstract
Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic objective. This combination of a qualitative reachability objective and a quantitative total-payoff objective is one of the simplest settings where Min needs memory (pseudo-polynomial in the weights) to play optimally. In this article, we aim at studying a tradeoff allowing Min to play at random, but using no memory. We show that Min can achieve the same optimal value in both cases. In particular, we compute a randomised memoryless ε-optimal strategy when it exists, where probabilities are parametrised by ε. We also show that for some games, no optimal randomised strategies exist. We then characterise, and decide in polynomial time, the class of games admitting an optimal randomised memoryless strategy.

Cite as

Benjamin Monmege, Julie Parreaux, and Pierre-Alain Reynier. Reaching Your Goal Optimally by Playing at Random with No Memory. In 31st International Conference on Concurrency Theory (CONCUR 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 171, pp. 26:1-26:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{monmege_et_al:LIPIcs.CONCUR.2020.26,
  author =	{Monmege, Benjamin and Parreaux, Julie and Reynier, Pierre-Alain},
  title =	{{Reaching Your Goal Optimally by Playing at Random with No Memory}},
  booktitle =	{31st International Conference on Concurrency Theory (CONCUR 2020)},
  pages =	{26:1--26:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-160-3},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{171},
  editor =	{Konnov, Igor and Kov\'{a}cs, Laura},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2020.26},
  URN =		{urn:nbn:de:0030-drops-128381},
  doi =		{10.4230/LIPIcs.CONCUR.2020.26},
  annote =	{Keywords: Weighted games, Algorithmic game theory, Randomisation}
}
Document
Dynamics on Games: Simulation-Based Techniques and Applications to Routing

Authors: Thomas Brihaye, Gilles Geeraerts, Marion Hallet, Benjamin Monmege, and Bruno Quoitin

Published in: LIPIcs, Volume 150, 39th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2019)


Abstract
We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome w.r.t. the current strategy profile). This generates a dynamics in the game which may eventually stabilise to an equilibrium. The objective of the present paper is twofold. First, we aim at drawing a general framework to reason about the termination of such dynamics. In particular, we identify preorders on games (inspired from the classical notion of simulation between transitions systems, and from the notion of graph minor) which preserve termination of dynamics. Second, we show the applicability of the previously developed framework to interdomain routing problems.

Cite as

Thomas Brihaye, Gilles Geeraerts, Marion Hallet, Benjamin Monmege, and Bruno Quoitin. Dynamics on Games: Simulation-Based Techniques and Applications to Routing. In 39th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 150, pp. 35:1-35:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2019.35,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Hallet, Marion and Monmege, Benjamin and Quoitin, Bruno},
  title =	{{Dynamics on Games: Simulation-Based Techniques and Applications to Routing}},
  booktitle =	{39th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2019)},
  pages =	{35:1--35:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-131-3},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{150},
  editor =	{Chattopadhyay, Arkadev and Gastin, Paul},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2019.35},
  URN =		{urn:nbn:de:0030-drops-115978},
  doi =		{10.4230/LIPIcs.FSTTCS.2019.35},
  annote =	{Keywords: games on graphs, dynamics, simulation, network}
}
Document
Determinisation of Finitely-Ambiguous Copyless Cost Register Automata

Authors: Théodore Lopez, Benjamin Monmege, and Jean-Marc Talbot

Published in: LIPIcs, Volume 138, 44th International Symposium on Mathematical Foundations of Computer Science (MFCS 2019)


Abstract
Cost register automata (CRA) are machines reading an input word while computing values using write-only registers: values from registers are combined using the two operations, as well as the constants, of a semiring. Particularly interesting is the subclass of copyless CRAs where the content of a register cannot be used twice for updating the registers. Originally deterministic, non-deterministic variant of CRA may also be defined: the semantics is then obtained by combining the values of all accepting runs with the additive operation of the semiring (as for weighted automata). We show that finitely-ambiguous copyless non-deterministic CRAs (i.e. the ones that admit a bounded number of accepting runs on every input word) can be effectively transformed into an equivalent copyless (deterministic) CRA, without requiring any specific property on the semiring. As a corollary, this also shows that regular look-ahead can effectively be removed from copyless CRAs.

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Théodore Lopez, Benjamin Monmege, and Jean-Marc Talbot. Determinisation of Finitely-Ambiguous Copyless Cost Register Automata. In 44th International Symposium on Mathematical Foundations of Computer Science (MFCS 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 138, pp. 75:1-75:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{lopez_et_al:LIPIcs.MFCS.2019.75,
  author =	{Lopez, Th\'{e}odore and Monmege, Benjamin and Talbot, Jean-Marc},
  title =	{{Determinisation of Finitely-Ambiguous Copyless Cost Register Automata}},
  booktitle =	{44th International Symposium on Mathematical Foundations of Computer Science (MFCS 2019)},
  pages =	{75:1--75:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-117-7},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{138},
  editor =	{Rossmanith, Peter and Heggernes, Pinar and Katoen, Joost-Pieter},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2019.75},
  URN =		{urn:nbn:de:0030-drops-110190},
  doi =		{10.4230/LIPIcs.MFCS.2019.75},
  annote =	{Keywords: Cost-register automata, Look-ahead removal, Unambiguity, Determinisation}
}
Document
Symbolic Approximation of Weighted Timed Games

Authors: Damien Busatto-Gaston, Benjamin Monmege, and Pierre-Alain Reynier

Published in: LIPIcs, Volume 122, 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018)


Abstract
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation schema on this class.

Cite as

Damien Busatto-Gaston, Benjamin Monmege, and Pierre-Alain Reynier. Symbolic Approximation of Weighted Timed Games. In 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 122, pp. 28:1-28:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{busattogaston_et_al:LIPIcs.FSTTCS.2018.28,
  author =	{Busatto-Gaston, Damien and Monmege, Benjamin and Reynier, Pierre-Alain},
  title =	{{Symbolic Approximation of Weighted Timed Games}},
  booktitle =	{38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018)},
  pages =	{28:1--28:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-093-4},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{122},
  editor =	{Ganguly, Sumit and Pandya, Paritosh},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2018.28},
  URN =		{urn:nbn:de:0030-drops-99277},
  doi =		{10.4230/LIPIcs.FSTTCS.2018.28},
  annote =	{Keywords: Weighted timed games, Real-time systems, Game theory, Approximation}
}
Document
Timed-Automata-Based Verification of MITL over Signals

Authors: Thomas Brihaye, Gilles Geeraerts, Hsi-Ming Ho, and Benjamin Monmege

Published in: LIPIcs, Volume 90, 24th International Symposium on Temporal Representation and Reasoning (TIME 2017)


Abstract
It has been argued that the most suitable semantic model for real-time formalisms is the non-negative real line (signals), i.e. the continuous semantics, which naturally captures the continuous evolution of system states. Existing tools like UPPAAL are, however, based on omega-sequences with timestamps (timed words), i.e. the pointwise semantics. Furthermore, the support for logic formalisms is very limited in these tools. In this article, we amend these issues by a compositional translation from Metric Temporal Interval Logic (MITL) to signal automata. Combined with an emptiness-preserving encoding of signal automata into timed automata, we obtain a practical automata-based approach to MITL model-checking over signals. We implement the translation in our tool MightyL and report on case studies using LTSmin as the back-end.

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Thomas Brihaye, Gilles Geeraerts, Hsi-Ming Ho, and Benjamin Monmege. Timed-Automata-Based Verification of MITL over Signals. In 24th International Symposium on Temporal Representation and Reasoning (TIME 2017). Leibniz International Proceedings in Informatics (LIPIcs), Volume 90, pp. 7:1-7:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@InProceedings{brihaye_et_al:LIPIcs.TIME.2017.7,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Ho, Hsi-Ming and Monmege, Benjamin},
  title =	{{Timed-Automata-Based Verification of MITL over Signals}},
  booktitle =	{24th International Symposium on Temporal Representation and Reasoning (TIME 2017)},
  pages =	{7:1--7:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-052-1},
  ISSN =	{1868-8969},
  year =	{2017},
  volume =	{90},
  editor =	{Schewe, Sven and Schneider, Thomas and Wijsen, Jef},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.TIME.2017.7},
  URN =		{urn:nbn:de:0030-drops-79126},
  doi =		{10.4230/LIPIcs.TIME.2017.7},
  annote =	{Keywords: real-time temporal logic, timed automata, real-time systems}
}
Document
Simple Priced Timed Games are not That Simple

Authors: Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, and Benjamin Monmege

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a target location, respectively. We consider priced timed games with one clock and arbitrary (positive and negative) weights and show that, for an important subclass of theirs (the so-called simple priced timed games), one can compute, in exponential time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called reset-acyclic priced timed games (with arbitrary weights and one-clock).

Cite as

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, and Benjamin Monmege. Simple Priced Timed Games are not That Simple. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 278-292, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2015.278,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Haddad, Axel and Lefaucheux, Engel and Monmege, Benjamin},
  title =	{{Simple Priced Timed Games are not That Simple}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{278--292},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.278},
  URN =		{urn:nbn:de:0030-drops-56235},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.278},
  annote =	{Keywords: Priced timed games, real-time systems, game theory}
}
Document
Quantitative Games under Failures

Authors: Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege, Guillermo A. Pérez, and Gabriel Renault

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
We study a generalisation of sabotage games, a model of dynamic network games introduced by van Benthem. The original definition of the game is inherently finite and therefore does not allow one to model infinite processes. We propose an extension of the sabotage games in which the first player (Runner) traverses an arena with dynamic weights determined by the second player (Saboteur). In our model of quantitative sabotage games, Saboteur is now given a budget that he can distribute amongst the edges of the graph, whilst Runner attempts to minimise the quantity of budget witnessed while completing his task. We show that, on the one hand, for most of the classical cost functions considered in the literature, the problem of determining if Runner has a strategy to ensure a cost below some threshold is EXPTIME-complete. On the other hand, if the budget of Saboteur is fixed a priori, then the problem is in PTIME for most cost functions. Finally, we show that restricting the dynamics of the game also leads to better complexity.

Cite as

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege, Guillermo A. Pérez, and Gabriel Renault. Quantitative Games under Failures. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 293-306, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2015.293,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Haddad, Axel and Monmege, Benjamin and P\'{e}rez, Guillermo A. and Renault, Gabriel},
  title =	{{Quantitative Games under Failures}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{293--306},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.293},
  URN =		{urn:nbn:de:0030-drops-56229},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.293},
  annote =	{Keywords: Quantitative games, verification, synthesis, game theory}
}
Document
To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games

Authors: Thomas Brihaye, Gilles Geeraerts, Axel Haddad, and Benjamin Monmege

Published in: LIPIcs, Volume 42, 26th International Conference on Concurrency Theory (CONCUR 2015)


Abstract
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games - that can be seen as a refinement of the well-studied mean-payoff games - are the variant where the payoff of a play is computed as the sum of the weights. Our aim is to describe the first pseudo-polynomial time algorithm for total-payoff games in the presence of arbitrary weights. It consists of a non-trivial application of the value iteration paradigm. Indeed, it requires to study, as a milestone, a refinement of these games, called min-cost reachability games, where we add a reachability objective to one of the players. For these games, we give an efficient value iteration algorithm to compute the values and optimal strategies (when they exist), that runs in pseudo-polynomial time. We also propose heuristics to speed up the computations.

Cite as

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, and Benjamin Monmege. To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games. In 26th International Conference on Concurrency Theory (CONCUR 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 42, pp. 297-310, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2015.297,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Haddad, Axel and Monmege, Benjamin},
  title =	{{To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games}},
  booktitle =	{26th International Conference on Concurrency Theory (CONCUR 2015)},
  pages =	{297--310},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-91-0},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{42},
  editor =	{Aceto, Luca and de Frutos Escrig, David},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2015.297},
  URN =		{urn:nbn:de:0030-drops-53729},
  doi =		{10.4230/LIPIcs.CONCUR.2015.297},
  annote =	{Keywords: Games on graphs, reachability, quantitative games, value iteration}
}
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